

This setup is suitable for Speed Nuke and Crowd Control Team rather than sustain as he lacks the HP and Defense stats to be able to tank heavy damage. The stats prioritized on Archmage Hellmut are Speed, Accuracy, and Critical Rate. This setup is great for Arena, Doom Tower, and Faction Wars to crowd control mobs of enemies with his Stun debuff, which gives some breathing room for other champions to heal injured allies, revive fallen allies and nuke the enemies. Places a 30% buff, a 30% buff and a 30% buff on all allies for 2 turns.Īrchmage Hellmut Equipment Guide Arena, Doom Tower, Faction WarsĪrchmage Hellmut Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Warsīelow is a reference to the artifacts equipped on Archmage Hellmut, which are Relentless Set and Speed Set to provide him sufficient speed and turns to quickly reduces his skill cooldowns to re-apply Stun debuff to crowd control enemies effectively. After attacking, decrease the Turn Meters of each enemy without a debuff by 20%.ĭamage Multiplier: 6 ATK (Target), 3.5 ATK (AoE) Each hit has a 50% chance of placing a debuff for 1 turn. Also, attack all other enemies if the first attack is critical.

Fills the Turn Meter by 20% if this attack is critical.Īttacks 1 enemy. Spider's Den Boss has many monions that feed him.Attacks 1 enemy. On depleted shield, heals 10% of its health. Minions feed him.įire Knight's Castle To die, boss needs multiple hits per attack. Minotaur's Labyrinth Boss occasionaly gets very susceptibleĭragon's Lair starred values are with 100% XP buff Void Keep Casts unresistable poison and block buffs Magic Keep Boss has big shield and a lot of buffsįorce Keep Lots of Def. Spirit Keep starred values are with 100% XP buff If you would like to see stats for rewards check the following charts:Ĭampaign Normal Fight * Campaign Hard Fight * Campaign Brutal Fight * Campaign Nightmare FightĪrcane Keep starred values are with 100% XP buff Spirit Keep Magic Keep Force Keep Void Keep Minotaur's Labyrinth Spider's Den Dragon's Lair Fire Knight's Keep These keeps award raw experience (although at a lower rate than in the main Campaign), Brews which represent concentrated experience which may be used to advance Champion ranks, and Potions which may be used to ascend champions.Some champions have an advantage or a disadvantage in each of these keeps based on the relationship between their affinity and that of the keep lord.Each of the Affinities has a Keep with a a Keep lord of the appropriate affinity.The most energy efficient Dungeons tend to be Stages 20 & 24.

As a general rule if you're at that point,.There are a wide variety of Dungeons in Raid:Shadow Legends.
